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- Marshalling is the process of converting the object into a stream that can be passed on network in such a way that the object can be reconstructed using that stream. In addition to the object information it will also send the URL for that class. That URL is used on the receiving end of the network to get the class definition, if it is not available. The stream passed is called marshal stream.
- Un-marshalling is the process of reconstructing the object using the marshal stream. If the class definition is not available, it loads the class from the source specified by URL in the marshal stream.
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